PhysicsWorld.SetContinuousEnabled(bool) Method
Definition¶
Namespace: Brine2D.Physics
Enables or disables continuous collision detection (CCD) for the world. When disabled, fast-moving bodies may tunnel through thin shapes. Default is enabled. Per-body bullet mode (IsBullet) is unaffected by this setting and will still use sub-step CCD.
public void SetContinuousEnabled(bool enabled);
Parameters¶
enabled System.Boolean