Skip to content

PhysicsWorld.SetMaxLinearSpeed(float) Method

Definition

Namespace: Brine2D.Physics

Sets the maximum linear speed (pixels/s) a body can reach. Box2D clamps body velocity to this value each step. Useful as a safety cap in particle-heavy or high-impulse scenes. Must be greater than zero.

public void SetMaxLinearSpeed(float maxSpeed);

Parameters

maxSpeed System.Single