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PhysicsWorld.SetRestitutionThreshold(float) Method

Definition

Namespace: Brine2D.Physics

Sets the minimum impact speed (pixels/s) required for restitution (bounciness) to be applied. Below this threshold contacts are treated as inelastic. Set to 0 to always apply restitution. Leave unset to use the Box2D default.

public void SetRestitutionThreshold(float threshold);

Parameters

threshold System.Single