PhysicsWorld.SetRestitutionThreshold(float) Method
Definition¶
Namespace: Brine2D.Physics
Sets the minimum impact speed (pixels/s) required for restitution (bounciness) to be applied. Below this threshold contacts are treated as inelastic. Set to 0 to always apply restitution. Leave unset to use the Box2D default.
public void SetRestitutionThreshold(float threshold);
Parameters¶
threshold System.Single