RaycastHit Struct
Result of a raycast against the physics world.
public readonly struct RaycastHit
| Properties | |
|---|---|
| Component | The PhysicsBodyComponent that was hit, or null if the body has no associated component (e.g. the physics system has not yet initialized). |
| Distance | Distance from the ray origin to the hit point in pixels (Fraction * maxDistance passed to the query). |
| Fraction | Fraction along the ray (0 = origin, 1 = origin + full translation). |
| Normal | Surface normal at the hit point, pointing away from the hit shape. |
| Point | World-space hit point in pixel coordinates. |
| SubShape | The specific sub-shape that was hit, or null when the primary shape was hit (or the body uses a chain shape whose segments have no individual SubShape). |