ShapeCastHit.Distance Property
Definition¶
Namespace: Brine2D.Physics
Distance from the sweep origin to the hit point in pixels
(Fraction * maxDistance passed to the query).
public float Distance { get; init; }
Namespace: Brine2D.Physics
Distance from the sweep origin to the hit point in pixels
(Fraction * maxDistance passed to the query).
public float Distance { get; init; }