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BlendMode Enum

Blend modes for rendering. Controls how pixels are combined when drawing on top of existing pixels.

public enum BlendMode

Fields

Alpha 0

Standard alpha blending (default). Result = Source * SourceAlpha + Dest * (1 - SourceAlpha) Best for: Normal sprites, UI elements

Additive 1

Additive blending (for fire, explosions, lights). Result = Source + Dest Creates a glowing effect where overlapping particles brighten. Best for: Fire, explosions, energy effects, lights

Multiply 2

Multiplicative blending (for shadows, darkening). Result = Source * Dest Best for: Shadows, fog, darkening effects

None 3

No blending (opaque). Result = Source Best for: Solid, opaque objects