Camera2D Class

A 2D camera for viewing and navigating the game world.

public sealed class Camera2D : Brine2D.Rendering.ICamera, Brine2D.Rendering.IShakableCamera, Brine2D.Rendering.ITrackableCamera, System.IDisposable

Inheritance System.Object → Camera2D

Implements ICamera, IShakableCamera, ITrackableCamera, System.IDisposable

Constructors
Camera2D(int, int, Nullable<int>) Creates a new camera with an optional deterministic seed for shake randomness.
Properties
ShakeSpace Determines how shake offset is applied. World (default) applies the offset before zoom/rotation, so shake scales with zoom. Screen applies the offset after zoom/rotation, so shake feels consistent regardless of zoom level.
ViewportCenter Gets the center of the viewport in screen coordinates.
Methods
CancelShake() Cancels any ongoing camera shake.
CenterOn(Vector2) Immediately centers the camera on a target position. Bypasses the Brine2D.Rendering.Camera2D.Position setter for performance; dirty flags are set manually.
GetVisibleBounds() Gets the visible world bounds. Intentionally excludes shake offset so that culling remains stable during camera shake.
Move(Vector2) Moves the camera by the specified offset. Bypasses the Brine2D.Rendering.Camera2D.Position setter for performance; dirty flags are set manually.