CameraExtensions.FollowSmooth(this ICamera, Vector2, float, float) Method
Definition¶
Namespace: Brine2D.Rendering
Smoothly moves the camera towards a target position using exponential decay.
public static void FollowSmooth(this Brine2D.Rendering.ICamera camera, System.Numerics.Vector2 targetPosition, float smoothing, float deltaTime);
Parameters¶
camera ICamera
The camera to move.
targetPosition System.Numerics.Vector2
Target world position.
smoothing System.Single
Smoothing factor. Higher = snappier. ≤ 0 = instant snap.
deltaTime System.Single
Time since last frame in seconds.