IDrawContext.SetRenderLayer(byte) Method
Definition¶
Namespace: Brine2D.Rendering
Sets the render layer for subsequent draw calls.
void SetRenderLayer(byte layer);
Parameters¶
layer System.Byte
Remarks¶
Render layers control draw ordering only when sprites are submitted through
SpriteBatcher. Direct draw calls (e.g. DrawRectangleFilled,
DrawTexture) are rendered in submission order regardless of the active layer.