Skip to content

IDrawContext.SetRenderLayer(byte) Method

Definition

Namespace: Brine2D.Rendering

Sets the render layer for subsequent draw calls.

void SetRenderLayer(byte layer);

Parameters

layer System.Byte

Remarks

Render layers control draw ordering only when sprites are submitted through SpriteBatcher. Direct draw calls (e.g. DrawRectangleFilled, DrawTexture) are rendered in submission order regardless of the active layer.