IShaderLoader.LoadFromSource(ShaderSource) Method
Definition¶
Namespace: Brine2D.Rendering
Loads a shader from source code (HLSL) or bytecode (SPIRV). ShaderCross will automatically transpile to the correct format for the current GPU backend.
Brine2D.Rendering.IShader LoadFromSource(Brine2D.Rendering.ShaderSource source);
Parameters¶
source ShaderSource