ITexture.SortKey Property
Definition¶
Namespace: Brine2D.Rendering
Gets a stable key used for sorting textures during batching. Must be deterministic for the lifetime of the texture within a process.
int SortKey { get; }
Namespace: Brine2D.Rendering
Gets a stable key used for sorting textures during batching. Must be deterministic for the lifetime of the texture within a process.
int SortKey { get; }