ITextureLoader.LoadTextureAsync(string, TextureScaleMode, CancellationToken) Method
Definition¶
Namespace: Brine2D.Rendering
Loads a texture from a file path asynchronously.
System.Threading.Tasks.Task<Brine2D.Rendering.ITexture> LoadTextureAsync(string path, Brine2D.Rendering.TextureScaleMode scaleMode=Brine2D.Rendering.TextureScaleMode.Linear, System.Threading.CancellationToken cancellationToken=default(System.Threading.CancellationToken));
Parameters¶
path System.String
scaleMode TextureScaleMode
cancellationToken System.Threading.CancellationToken
Returns¶
System.Threading.Tasks.Task<ITexture>
Remarks¶
Consider using IAssetLoader.GetOrLoadTextureAsync instead for automatic caching.