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RenderingOptions.MaxDeltaTimeMs Property

Definition

Namespace: Brine2D.Rendering

Gets or sets the maximum delta time in milliseconds applied per frame. Prevents runaway physics or update logic after a pause, debugger break, or frame spike. Default: 100ms. Set higher for games with heavy simulation; lower for tighter physics.

public int MaxDeltaTimeMs { get; set; }

Property Value

System.Int32