RenderTarget Class

Represents an off-screen render target for post-processing effects. Wraps an SDL3 GPU texture with ColorTarget usage.

public sealed class RenderTarget : Brine2D.Rendering.IRenderTarget, System.IDisposable

Inheritance System.Object → RenderTarget

Implements IRenderTarget, System.IDisposable

Properties
Texture The texture as ITexture for rendering operations. This is a lightweight view - the RenderTarget owns the actual GPU resource.