RenderTarget Class
Represents an off-screen render target for post-processing effects. Wraps an SDL3 GPU texture with ColorTarget usage.
public sealed class RenderTarget : Brine2D.Rendering.IRenderTarget, System.IDisposable
Inheritance System.Object → RenderTarget
Implements IRenderTarget, System.IDisposable
| Properties | |
|---|---|
| Texture | The texture as ITexture for rendering operations. This is a lightweight view - the RenderTarget owns the actual GPU resource. |