RenderTargetTextureView Class

Lightweight texture view for render targets. Does not own the GPU handle - parent RenderTarget handles disposal. Reads the handle indirectly so it sees System.IntPtr.Zero after the parent is disposed.

internal sealed class RenderTargetTextureView : Brine2D.Rendering.ITexture, System.IDisposable

Inheritance System.Object → RenderTargetTextureView

Implements ITexture, System.IDisposable