SDL3PostProcessPipeline.AddEffectFactory(Func) Method
Definition¶
Namespace: Brine2D.Rendering.SDL.PostProcessing
Register an effect factory that will be called when the pipeline is first used. This allows effects to be created after the GPU device is initialized.
public void AddEffectFactory(System.Func<Brine2D.Rendering.PostProcessing.IPostProcessEffect> factory);
Parameters¶
factory System.Func<IPostProcessEffect>