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TextureAtlasBuilder.PackTextures(List, int, int) Method

Definition

Namespace: Brine2D.Rendering.SDL.TextureAtlas

Packs textures using a shelf-packing algorithm. Simple and efficient for sprite-based games.

private System.Collections.Generic.List<Brine2D.Rendering.SDL.TextureAtlas.TextureAtlasBuilder.PackedRegion> PackTextures(System.Collections.Generic.List<Brine2D.Rendering.SDL.TextureAtlas.TextureAtlasBuilder.LoadedTexture> textures, out int atlasWidth, out int atlasHeight);

Parameters

textures System.Collections.Generic.List<Brine2D.Rendering.SDL.TextureAtlas.TextureAtlasBuilder.LoadedTexture>

atlasWidth System.Int32

atlasHeight System.Int32

Returns

System.Collections.Generic.List<Brine2D.Rendering.SDL.TextureAtlas.TextureAtlasBuilder.PackedRegion>