SDL3FrameManager.BeginFrame() Method
Definition¶
Namespace: Brine2D.Rendering
Begin a new frame by acquiring command buffer and swapchain texture. Waits for the oldest in-flight fence first to guarantee the corresponding swapchain image and transfer buffer have been released by the GPU.
public bool BeginFrame();
Returns¶
System.Boolean
True if frame resources were successfully acquired, false otherwise.