SDL3Renderer.ApplyPostProcessing() Method
Definition¶
Namespace: Brine2D.Rendering
Applies post-processing effects to the current frame. Only works if post-processing is enabled via options.
public void ApplyPostProcessing();
Implements ApplyPostProcessing()
Remarks¶
This is called automatically by the framework unless ISceneLifecycleControl.EnableAutomaticFrameManagement is false.
Use this for advanced scenarios where you want to render UI or other elements after post-processing effects are applied to the game world. After this call, subsequent draw calls render directly to the swapchain (bypassing the post-processing render target).