Skip to content

SDL3Renderer.OnWindowResized(WindowResizedEvent) Method

Definition

Namespace: Brine2D.Rendering

private void OnWindowResized(Brine2D.Events.WindowResizedEvent evt);

Parameters

evt WindowResizedEvent

Remarks

Must be dispatched on the game loop thread. If the event bus ever changes to cross-thread dispatch, _viewportWidth/_viewportHeight will need atomic or lock-based synchronization to prevent torn reads during rendering.