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ShaderSource.FromSPIRV(byte[], ShaderStage, string) Method

Definition

Namespace: Brine2D.Rendering

Creates a shader source from SPIRV bytecode.

public static Brine2D.Rendering.ShaderSource FromSPIRV(byte[] bytecode, Brine2D.Rendering.ShaderStage stage, string entryPoint="main");

Parameters

bytecode System.Byte[]

stage ShaderStage

entryPoint System.String

Returns

ShaderSource