ShaderSource.FromSPIRV(byte[], ShaderStage, string) Method
Definition¶
Namespace: Brine2D.Rendering
Creates a shader source from SPIRV bytecode.
public static Brine2D.Rendering.ShaderSource FromSPIRV(byte[] bytecode, Brine2D.Rendering.ShaderStage stage, string entryPoint="main");
Parameters¶
bytecode System.Byte[]
stage ShaderStage
entryPoint System.String