TextRenderOptions.Font Property
Definition¶
Namespace: Brine2D.Rendering.Text
Default font (null = use renderer's default font).
public Brine2D.Rendering.IFont? Font { get; init; }
Namespace: Brine2D.Rendering.Text
Default font (null = use renderer's default font).
public Brine2D.Rendering.IFont? Font { get; init; }