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ITextureAtlasBuilder.BuildAsync(CancellationToken) Method

Definition

Namespace: Brine2D.Rendering.TextureAtlas

Builds the texture atlas collection asynchronously. Loads all added textures, packs them, and creates atlas(es). Automatically creates multiple atlases if textures don't fit in one.

System.Threading.Tasks.Task<Brine2D.Rendering.TextureAtlas.ITextureAtlasCollection> BuildAsync(System.Threading.CancellationToken cancellationToken=default(System.Threading.CancellationToken));

Parameters

cancellationToken System.Threading.CancellationToken

Cancellation token.

Returns

System.Threading.Tasks.Task<ITextureAtlasCollection>
The created texture atlas collection.