ITextureAtlasBuilder.BuildAsync(CancellationToken) Method
Definition¶
Namespace: Brine2D.Rendering.TextureAtlas
Builds the texture atlas collection asynchronously. Loads all added textures, packs them, and creates atlas(es). Automatically creates multiple atlases if textures don't fit in one.
System.Threading.Tasks.Task<Brine2D.Rendering.TextureAtlas.ITextureAtlasCollection> BuildAsync(System.Threading.CancellationToken cancellationToken=default(System.Threading.CancellationToken));
Parameters¶
cancellationToken System.Threading.CancellationToken
Cancellation token.
Returns¶
System.Threading.Tasks.Task<ITextureAtlasCollection>
The created texture atlas collection.