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ITextureAtlasBuilder.WithPadding(int) Method

Definition

Namespace: Brine2D.Rendering.TextureAtlas

Sets the padding between sprites in the atlas. Padding prevents texture bleeding when using bilinear filtering.

Brine2D.Rendering.TextureAtlas.ITextureAtlasBuilder WithPadding(int padding);

Parameters

padding System.Int32

Padding in pixels (default: 2).

Returns

ITextureAtlasBuilder