ITextureAtlasBuilder.WithPadding(int) Method
Definition¶
Namespace: Brine2D.Rendering.TextureAtlas
Sets the padding between sprites in the atlas. Padding prevents texture bleeding when using bilinear filtering.
Brine2D.Rendering.TextureAtlas.ITextureAtlasBuilder WithPadding(int padding);
Parameters¶
padding System.Int32
Padding in pixels (default: 2).