TextureAtlasOptions.Padding Property
Definition¶
Namespace: Brine2D.Rendering.TextureAtlas
Padding between sprites in pixels (default: 2). Prevents texture bleeding with bilinear filtering.
public int Padding { get; set; }
Namespace: Brine2D.Rendering.TextureAtlas
Padding between sprites in pixels (default: 2). Prevents texture bleeding with bilinear filtering.
public int Padding { get; set; }