UVRect Struct

Represents UV texture coordinates (normalized 0-1 range). Used for GPU rendering and shader-based sprite batching.

public readonly struct UVRect
Properties
Height Gets the height of the UV rect (V2 - V1).
U1 Left U coordinate (0-1).
U2 Right U coordinate (0-1).
V1 Top V coordinate (0-1).
V2 Bottom V coordinate (0-1).
Width Gets the width of the UV rect (U2 - U1).