UVRect Struct
Represents UV texture coordinates (normalized 0-1 range). Used for GPU rendering and shader-based sprite batching.
public readonly struct UVRect
| Properties | |
|---|---|
| Height | Gets the height of the UV rect (V2 - V1). |
| U1 | Left U coordinate (0-1). |
| U2 | Right U coordinate (0-1). |
| V1 | Top V coordinate (0-1). |
| V2 | Bottom V coordinate (0-1). |
| Width | Gets the width of the UV rect (U2 - U1). |