TilemapRenderer.GetVisibleTileRange(Tilemap, ICamera) Method
Definition¶
Namespace: Brine2D.Rendering
Calculates which tiles are visible based on camera position. Uses frustum culling to skip off-screen tiles.
private (int minX,int minY,int maxX,int maxY) GetVisibleTileRange(Brine2D.Tilemap.Tilemap tilemap, Brine2D.Rendering.ICamera? camera);
Parameters¶
tilemap Tilemap
camera ICamera