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TilemapRenderer.GetVisibleTileRange(Tilemap, ICamera) Method

Definition

Namespace: Brine2D.Rendering

Calculates which tiles are visible based on camera position. Uses frustum culling to skip off-screen tiles.

private (int minX,int minY,int maxX,int maxY) GetVisibleTileRange(Brine2D.Tilemap.Tilemap tilemap, Brine2D.Rendering.ICamera? camera);

Parameters

tilemap Tilemap

camera ICamera

Returns

<System.Int32,System.Int32,System.Int32,System.Int32>