TilemapRenderer Class
Definition
Namespace: Brine2D.Rendering
Inheritance System.Object → TilemapRenderer
Implements System.IDisposable
| Methods | |
|---|---|
| Dispose() | Disposes the sprite batcher. Call Brine2D.Rendering.TilemapRenderer.UnloadAll\(Brine2D\.Rendering\.ITextureLoader\) first to avoid GPU texture leaks. |
| GetVisibleTileRange\(Tilemap, ICamera, float, float, float, float\) | Returns the inclusive tile index range visible to the camera, accounting for layer offset and parallax. |