AudioSystem.SyncBusPauseState() Method
Definition¶
Namespace: Brine2D.Systems.Audio
Detects per-bus pause transitions and syncs SoundEffectSourceComponent.IsPaused on tracked sound-effect entities. When a bus is unpaused, individually paused tracks are re-paused at the native layer since ResumeBus(string) resumes every tagged track.
private void SyncBusPauseState();