SoundEffectSourceComponent.MaxConcurrentInstances Property
Definition¶
Namespace: Brine2D.Systems.Audio
Maximum number of concurrent tracks across all entities playing the same SoundEffect. Zero means unlimited. Default 0.
public int MaxConcurrentInstances { get; set; }
Property Value¶
Remarks¶
The limit used is the value on the entity requesting playback. If two entities reference the same sound with different limits, the effective cap depends on which entity triggers play first in a given frame.