KinematicCharacterSystem.IsOneWayPassThrough(ShapeCastHit) Method
Definition¶
Namespace: Brine2D.Systems.Physics
Returns true when a shape cast hit lands on the passthrough (non-solid) face of a one-way platform. The hit normal points toward the caster; if it opposes the platform's solid-face normal the caster is approaching from below and should not be blocked.
private static bool IsOneWayPassThrough(Brine2D.Physics.ShapeCastHit hit);
Parameters¶
hit ShapeCastHit