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CrossFadeGhost.BaseAlpha Property

Definition

Namespace: Brine2D.Systems.Rendering

The sprite's Tint alpha at the moment the cross-fade began [0, 1]. Restored to Tint when the fade completes, so that any pre-existing semi-transparent tint (e.g. a hit-flash) is not clobbered.

public float BaseAlpha { get; set; }

Property Value

System.Single