CrossFadeGhost.BaseAlpha Property
Definition¶
Namespace: Brine2D.Systems.Rendering
The sprite's Tint alpha at the moment the cross-fade began [0, 1]. Restored to Tint when the fade completes, so that any pre-existing semi-transparent tint (e.g. a hit-flash) is not clobbered.
public float BaseAlpha { get; set; }