CrossFadeGhost.TexturePath Property
Definition¶
Namespace: Brine2D.Systems.Rendering
Outgoing texture path. Used as a fallback when Texture is null, resolved against SpriteRenderingSystem's texture cache.
public string? TexturePath { get; set; }
Namespace: Brine2D.Systems.Rendering
Outgoing texture path. Used as a fallback when Texture is null, resolved against SpriteRenderingSystem's texture cache.
public string? TexturePath { get; set; }