SpriteComponent.CrossFadeGhosts Property
Definition¶
Namespace: Brine2D.Systems.Rendering
Outgoing cross-fade ghosts, one per concurrent fade (base animator + each layer). Rendered by SpriteRenderingSystem as additional draw calls at fading-out opacity, producing true multi-source cross-fade blends. Set and cleared automatically by AnimationSystem.
public System.Collections.Generic.List<Brine2D.Systems.Rendering.CrossFadeGhost> CrossFadeGhosts { get; }