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SpriteComponent.CrossFadeGhosts Property

Definition

Namespace: Brine2D.Systems.Rendering

Outgoing cross-fade ghosts, one per concurrent fade (base animator + each layer). Rendered by SpriteRenderingSystem as additional draw calls at fading-out opacity, producing true multi-source cross-fade blends. Set and cleared automatically by AnimationSystem.

public System.Collections.Generic.List<Brine2D.Systems.Rendering.CrossFadeGhost> CrossFadeGhosts { get; }

Property Value

System.Collections.Generic.List<CrossFadeGhost>