SpriteRenderingSystem.IsVisible(Vector2, SpriteComponent, ICamera) Method
Definition¶
Namespace: Brine2D.Systems.Rendering
Checks if a sprite is visible within the camera frustum. Uses simple AABB (Axis-Aligned Bounding Box) culling.
private bool IsVisible(System.Numerics.Vector2 position, Brine2D.Systems.Rendering.SpriteComponent sprite, Brine2D.Rendering.ICamera camera);
Parameters¶
position System.Numerics.Vector2
sprite SpriteComponent
camera ICamera