Skip to content

SpriteRenderingSystem.IsVisible(Vector2, SpriteComponent, ICamera) Method

Definition

Namespace: Brine2D.Systems.Rendering

Checks if a sprite is visible within the camera frustum. Uses simple AABB (Axis-Aligned Bounding Box) culling.

private bool IsVisible(System.Numerics.Vector2 position, Brine2D.Systems.Rendering.SpriteComponent sprite, Brine2D.Rendering.ICamera camera);

Parameters

position System.Numerics.Vector2

sprite SpriteComponent

camera ICamera

Returns

System.Boolean