SpriteRenderingSystem.LoadTexturesAsync(IEntityWorld, CancellationToken) Method
Definition¶
Namespace: Brine2D.Systems.Rendering
Loads textures for all sprites that need them.
public System.Threading.Tasks.Task LoadTexturesAsync(Brine2D.ECS.IEntityWorld world, System.Threading.CancellationToken cancellationToken=default(System.Threading.CancellationToken));
Parameters¶
world IEntityWorld
cancellationToken System.Threading.CancellationToken