SpriteRenderingSystem.Render(IEntityWorld, IRenderer) Method
Definition¶
Namespace: Brine2D.Systems.Rendering
Renders all entities with SpriteComponent using batching. Automatically culls off-screen sprites when a camera is present.
public override void Render(Brine2D.ECS.IEntityWorld world, Brine2D.Rendering.IRenderer renderer);
Parameters¶
world IEntityWorld
renderer IRenderer
Implements Render(IEntityWorld, IRenderer)