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SpriteRenderingSystem Class

Definition

Namespace: Brine2D.Systems.Rendering

System that renders all entities with SpriteComponent. Uses batching for optimal performance on both Legacy and GPU renderers. Includes frustum culling to only render visible sprites.

C#
public class SpriteRenderingSystem : Brine2D.ECS.Systems.RenderSystemBase

Inheritance System.ObjectRenderSystemBase → SpriteRenderingSystem

Methods
Dispose() Disposes all cached textures.
GetBatchStats() Gets batching statistics for performance monitoring. Returns \(rendered sprites, batch/draw call count\).
GetTotalSpriteCount() Gets the total sprite count \(before culling\).
LoadTexturesAsync\(IEntityWorld, CancellationToken\) Loads textures for all sprites that need them.
Render\(IEntityWorld, IRenderer, GameTime\) Renders all entities with SpriteComponent using batching. Automatically culls off-screen sprites when a camera is present.