UILabel.Font Property
Definition¶
Namespace: Brine2D.UI
Font to use for rendering. If null, uses renderer's default font.
public Brine2D.Rendering.IFont? Font { get; set; }
Namespace: Brine2D.UI
Font to use for rendering. If null, uses renderer's default font.
public Brine2D.Rendering.IFont? Font { get; set; }