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AnimationLayer.Mask Property

Definition

Namespace: Brine2D.Animation

Controls which SpriteComponent properties this layer writes. Defaults to Default (Brine2D.Animation.AnimationLayerMask.SourceRect | Brine2D.Animation.AnimationLayerMask.Origin). Add Brine2D.Animation.AnimationLayerMask.Texture when this layer drives a different texture atlas, Brine2D.Animation.AnimationLayerMask.Tint for tint effects, etc.

public Brine2D.Animation.AnimationLayerMask Mask { get; set; }

Property Value

AnimationLayerMask