AnimationLayer.Mask Property
Definition¶
Namespace: Brine2D.Animation
Controls which SpriteComponent properties this layer writes. Defaults to Default (Brine2D.Animation.AnimationLayerMask.SourceRect | Brine2D.Animation.AnimationLayerMask.Origin). Add Brine2D.Animation.AnimationLayerMask.Texture when this layer drives a different texture atlas, Brine2D.Animation.AnimationLayerMask.Tint for tint effects, etc.
public Brine2D.Animation.AnimationLayerMask Mask { get; set; }