AnimationStateMachine.AddAnyTriggerTransition(string, AnimationParameters, string, bool, float, float, float, int, bool) Method
Definition¶
Namespace: Brine2D.Animation
Adds an AnyState transition to to that fires when the named trigger is armed, consuming it safely via OnFired. Returns the created AnimationTransition handle for targeted removal.
public Brine2D.Animation.AnimationTransition AddAnyTriggerTransition(string to, Brine2D.Animation.AnimationParameters parameters, string triggerName, bool canInterrupt=true, float crossFadeDuration=0f, float minStateDuration=0f, float minNormalizedTime=0f, int priority=0, bool restartSelf=false);
Parameters¶
parameters AnimationParameters
triggerName System.String
canInterrupt System.Boolean
crossFadeDuration System.Single
minStateDuration System.Single
minNormalizedTime System.Single
priority System.Int32
restartSelf System.Boolean