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AnimationStateMachine.AddTriggerTransition(string, string, AnimationParameters, string, bool, float, float, float, int, bool) Method

Definition

Namespace: Brine2D.Animation

Adds a transition from from to to that fires when the named trigger is armed, consuming it via OnFired. Returns the created AnimationTransition handle for targeted removal.

public Brine2D.Animation.AnimationTransition AddTriggerTransition(string from, string to, Brine2D.Animation.AnimationParameters parameters, string triggerName, bool canInterrupt=false, float crossFadeDuration=0f, float minStateDuration=0f, float minNormalizedTime=0f, int priority=0, bool restartSelf=false);

Parameters

from System.String

to System.String

parameters AnimationParameters

triggerName System.String

canInterrupt System.Boolean

crossFadeDuration System.Single

minStateDuration System.Single

minNormalizedTime System.Single

priority System.Int32

restartSelf System.Boolean

Returns

AnimationTransition