AnimationStateMachine.ForceStateDirectQueuedWithCrossFade(AnimationClip, float) Method
Definition¶
Namespace: Brine2D.Animation
Queues a clip instance to play directly with a cross-fade after the current non-looping clip finishes, or immediately if nothing is playing. The clip does not need to be pre-registered.
public Brine2D.Animation.AnimationStateMachine ForceStateDirectQueuedWithCrossFade(Brine2D.Animation.AnimationClip clip, float fadeDuration);
Parameters¶
clip AnimationClip
fadeDuration System.Single
Returns¶
Exceptions¶
System.ArgumentOutOfRangeException
Thrown if fadeDuration is not positive.