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AnimationStateMachine.ForceStateDirectWithCrossFade(AnimationClip, float, bool) Method

Definition

Namespace: Brine2D.Animation

Imperatively drives the state machine to play a clip instance directly with a cross-fade, without requiring it to be pre-registered on the animator.

public Brine2D.Animation.AnimationStateMachine ForceStateDirectWithCrossFade(Brine2D.Animation.AnimationClip clip, float fadeDuration, bool restart=false);

Parameters

clip AnimationClip

fadeDuration System.Single

restart System.Boolean

Returns

AnimationStateMachine

Exceptions

System.ArgumentOutOfRangeException
Thrown if fadeDuration is not positive.