AnimationStateMachine.ForceStateDirectWithCrossFade(AnimationClip, float, bool) Method
Definition¶
Namespace: Brine2D.Animation
Imperatively drives the state machine to play a clip instance directly with a cross-fade, without requiring it to be pre-registered on the animator.
public Brine2D.Animation.AnimationStateMachine ForceStateDirectWithCrossFade(Brine2D.Animation.AnimationClip clip, float fadeDuration, bool restart=false);
Parameters¶
clip AnimationClip
fadeDuration System.Single
restart System.Boolean
Returns¶
Exceptions¶
System.ArgumentOutOfRangeException
Thrown if fadeDuration is not positive.