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AnimationStateMachine.ForceStateFromFrameWithCrossFade(string, int, float, bool) Method

Definition

Namespace: Brine2D.Animation

Imperatively drives the state machine to the named animation beginning at a specific frame, with a cross-fade over fadeDuration seconds.

public Brine2D.Animation.AnimationStateMachine ForceStateFromFrameWithCrossFade(string animationName, int startFrame, float fadeDuration, bool restart=false);

Parameters

animationName System.String

startFrame System.Int32

fadeDuration System.Single

restart System.Boolean

Returns

AnimationStateMachine