AnimationStateMachine.ForceStateFromFrameWithCrossFade(string, int, float, bool) Method
Definition¶
Namespace: Brine2D.Animation
Imperatively drives the state machine to the named animation beginning at a specific frame, with a cross-fade over fadeDuration seconds.
public Brine2D.Animation.AnimationStateMachine ForceStateFromFrameWithCrossFade(string animationName, int startFrame, float fadeDuration, bool restart=false);
Parameters¶
animationName System.String
startFrame System.Int32
fadeDuration System.Single
restart System.Boolean