Skip to content

AnimationStateMachine.ForceStateFromNormalizedTimeWithCrossFade(string, float, float, bool) Method

Definition

Namespace: Brine2D.Animation

Imperatively drives the state machine to the named animation beginning at a normalised time, with a cross-fade over fadeDuration seconds.

public Brine2D.Animation.AnimationStateMachine ForceStateFromNormalizedTimeWithCrossFade(string animationName, float normalizedTime, float fadeDuration, bool restart=false);

Parameters

animationName System.String

normalizedTime System.Single

fadeDuration System.Single

restart System.Boolean

Returns

AnimationStateMachine