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AnimationStateMachine.ForceStateQueuedWithCrossFade(string, float) Method

Definition

Namespace: Brine2D.Animation

Queues the named animation to play with a cross-fade after the current non-looping clip finishes, or immediately if nothing is playing.

public Brine2D.Animation.AnimationStateMachine ForceStateQueuedWithCrossFade(string animationName, float fadeDuration);

Parameters

animationName System.String

fadeDuration System.Single

Returns

AnimationStateMachine

Exceptions

System.ArgumentOutOfRangeException
Thrown if fadeDuration is not positive.