AnimationStateMachine.ForceStop(bool) Method
Definition¶
Namespace: Brine2D.Animation
Imperatively stops the animator and clears the active state, firing
OnStateChanged with the previous state name and null as the new
state. The state timer is reset and Stop(bool) is called with
fireCallbacks.
public Brine2D.Animation.AnimationStateMachine ForceStop(bool fireCallbacks=false);
Parameters¶
fireCallbacks System.Boolean