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AsepriteClipLoader.Load Method

Definition

Namespace: Brine2D.Animation

Overloads
Load(string, ITexture, string, string) Synchronously loads all tagged animation clips from an Aseprite JSON export file.
Load(Stream, ITexture, string, string, string) Synchronously loads all tagged animation clips from a System.IO.Stream containing Aseprite JSON.
Load(ReadOnlyMemory<byte>, ITexture, string, string, string) Synchronous overload for LoadAsync(ReadOnlyMemory<byte>, ITexture, string, string, string, CancellationToken). Parses a UTF-8 encoded Aseprite JSON payload already in memory.

AsepriteClipLoader.Load(string, ITexture, string, string) Method

Synchronously loads all tagged animation clips from an Aseprite JSON export file.

public System.Collections.Generic.IReadOnlyList<Brine2D.Animation.AnimationClip> Load(string path, Brine2D.Rendering.ITexture? texture=null, string? texturePath=null, string defaultClipName="default");

Parameters

path System.String

texture ITexture

texturePath System.String

defaultClipName System.String

Returns

System.Collections.Generic.IReadOnlyList<AnimationClip>

AsepriteClipLoader.Load(Stream, ITexture, string, string, string) Method

Synchronously loads all tagged animation clips from a System.IO.Stream containing Aseprite JSON.

public System.Collections.Generic.IReadOnlyList<Brine2D.Animation.AnimationClip> Load(System.IO.Stream stream, Brine2D.Rendering.ITexture? texture=null, string? texturePath=null, string sourceName="<stream>", string defaultClipName="default");

Parameters

stream System.IO.Stream

texture ITexture

texturePath System.String

sourceName System.String

defaultClipName System.String

Returns

System.Collections.Generic.IReadOnlyList<AnimationClip>

AsepriteClipLoader.Load(ReadOnlyMemory\<byte>, ITexture, string, string, string) Method

Synchronous overload for LoadAsync(ReadOnlyMemory<byte>, ITexture, string, string, string, CancellationToken). Parses a UTF-8 encoded Aseprite JSON payload already in memory.

public System.Collections.Generic.IReadOnlyList<Brine2D.Animation.AnimationClip> Load(System.ReadOnlyMemory<byte> utf8Json, Brine2D.Rendering.ITexture? texture=null, string? texturePath=null, string sourceName="<memory>", string defaultClipName="default");

Parameters

utf8Json System.ReadOnlyMemory<System.Byte>

texture ITexture

texturePath System.String

sourceName System.String

defaultClipName System.String

Returns

System.Collections.Generic.IReadOnlyList<AnimationClip>