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SpriteAnimator.PlayDirectQueuedWithCrossFade(AnimationClip, float) Method

Definition

Namespace: Brine2D.Animation

Queues a clip instance to play directly with a cross-fade after the current non-looping clip finishes (or immediately if nothing is playing). The clip does not need to be registered via AddAnimation(AnimationClip). Behaviour is otherwise identical to PlayQueuedWithCrossFade(string, float).

public void PlayDirectQueuedWithCrossFade(Brine2D.Animation.AnimationClip clip, float fadeDuration);

Parameters

clip AnimationClip

fadeDuration System.Single