SpriteAnimator.PlayDirectQueuedWithCrossFade(AnimationClip, float) Method
Definition¶
Namespace: Brine2D.Animation
Queues a clip instance to play directly with a cross-fade after the current non-looping clip finishes (or immediately if nothing is playing). The clip does not need to be registered via AddAnimation(AnimationClip). Behaviour is otherwise identical to PlayQueuedWithCrossFade(string, float).
public void PlayDirectQueuedWithCrossFade(Brine2D.Animation.AnimationClip clip, float fadeDuration);
Parameters¶
clip AnimationClip
fadeDuration System.Single